Well, I got a hell of a lot of work done on mobile briscola since the last post. I scanned in my deck of italian cards, added two splash/title screens, implemented record keeping (keeps track of wins, losses, ties and the highest and lowest points recorded from all the games). The game is very stable too, except for a little null pointer issue when trying to start a new game during or after the first game has ended.
So, other than fixing that one little bug all that is left to do is implement some intelligent AI, then I think the game will be ready for public consumption! If I feel ambitious enough I’ll try to tackle the AI problem tonight, otherwise it will probably have to wait until after I get back from my little vacation (more on that in the next post).